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E3 2010: Driver: San Francisco adds coma-induced super-carjacking (Driver: San Francisco)



The problem with most driving games, whether simple racers or mission-based open world games, is that it takes too long to switch vehicles. Even if you can just steal whatever you like, who has time to get out, walk around, open doors … it’s all nonsense. Turns out, being tied to your corporeal body is the real problem. Once you can detach your soul from your body, as you can in Driver: San Francisco, gameplay opens right up. Confused? Read on...
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